Serious Games
نویسندگان
چکیده
This special issue highlights some of the best of emerging research in using video games for serious purposes. Although “serious games” is a new term, such games have been around for many years in the form of training simulators for vehicle control, such as flight simulators, and other types of simulation technologies. Through game constructs, we can simulate realistic situations to provide valuable experience that can support discovery and exploration while saving money and lives. Advances in video game technologies have enabled and enriched serious games research, from interaction with and modification of data-driven, complex 3D models, performed in real time on graphics processing units, to robust artificial intelligence and simulation components. Conversely, through creatively leveraging commodity video game technologies in new ways, serious games R&D has helped the video game. Serious games applications expand the horizons of games to include scientific simulation and visualization, industrial and military training, medical and health training and education, and geographic information systems, as well as public awareness and policy change. This special issue showcases developments that can have an impact on future research, development, and application of computer graphics and related techniques. Our selections reflect the exciting diversity of the submitted papers, and we hope that researchers will continue to submit related papers to IEEE Computer Graphics and Applications for future issues.
منابع مشابه
Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملIntegration of Serious Games in Teaching English as a Foreign Language to Iranian Children
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملبازیهای جدی در آموزش پزشکی: چرایی، چیستی، چگونگی
Introduction: Use of appropriate teaching-learning strategies play a unique role in improving the learning process of medical students. This research aims to investigate what, why and how serious games affect teaching methods. Methods: This review paper extracted papers published on serious game conception, medical education, serious gaming applications, universities experiences, and serious g...
متن کاملOrigins of Serious Games
The purpose of this chapter is to discuss the historical origins of Serious Games to try to understand where the current wave of “Serious Games” comes from. We first review the origins of the “Serious Games” oxymoron. We will then analyse digital games designed for serious purposes before the 2000’s. Such games can be traced back to the beginning of the history of video games. We will use all t...
متن کاملSerious Games - the Challenges for Computer Science in Sport
Digital games can be used not only for fun and entertainment. The term ‘serious games’ denotes digital games serving serious purposes like education, training, advertising, research, and health. In the contribution the chances and challenges of serious games for computer science in sport will be discussed. Serious games, particularly adventure and shooter games, already play an important role i...
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عنوان ژورنال:
- IEEE computer graphics and applications
دوره 29 2 شماره
صفحات -
تاریخ انتشار 2009